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anon_user_04286101

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Recent Forum Posts

extract "stacked" geo level transforms May 21, 2012, 6:42 p.m.

Hi All,
I have some copy-stamped objects, which are fed through a dopnet (rbdfractured) to drop them on the ground. I wrote a simple python script which creates object merges for every object in a separate geo network and now I would like to extract the transforms from subnet to obj level.

What would be the way to do this? I've tried the dynamics chop, but this gives me offsets and a weird pivot probably due to the copy-stamping. Any clues?

Thanks!

adding glue, sticking on collision May 15, 2012, 5:03 a.m.

Hi All,
I have two sets of fractured rbd objects, the first set attracts the second set by a custom field force. Now I want the second set to stick to first set on collision, with a random glue value.
I know this is possible by looping through the dop impacts and fetching the otherobjid and checking if it belongs to the first group. Setting the glue object based on this result…But I was wondering if there is an easier way…bypassing looping through every object..since this seems to be kind of slow.

Any hints?

Thanks, cheers, Koen

recursion in point clouds July 3, 2010, 11:44 a.m.

Thanks for the reply's guys and sorry for my late reply (soccer and deadlines ). Peter, thats good stuff..thanks for your clear explanation.

It's not really a project it tend using this on, but the question came up when I was trying to make a kind of sop based raytracing vop. Since I want to be able to use this realtime, controlling the direction with a midi controller and seeying the bounced ray in realtime…i thought it was best to stay of foreaches and pythonsops.
Project is a bit on the shelf right now but the question kept popping up…so thats why

I'll have a look at your scene file and let you know what i think.

nice list aswell…ill have a look at that book!

Thanks, cheers, Koen