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Move Point with Point Wrangle without "@Frame" - A Feb. 29, 2016, 5:16 a.m.
Thanks mestela,
works perfectly.
works perfectly.
Move Point with Point Wrangle without "@Frame" - A Feb. 28, 2016, 9:48 a.m.
Hey everyone,
I am pretty new to Houdini and Vex and hope you can help me.
I am trying to dynamically move a point, using a point wrangle node.
I know that it can be achieved by writing something like this
v@offset = set(0.0,1.0,0.0);
@P += @offset * @Frame,
But now let's say, you want to move the point by a random vector, which is constantly changing each frame. By using the @Frame Attribute I am getting very weird results, because the random vector is multiplied each time by the frame number.
Is it possible to get the desired result without the @Frame Attribute?
Thanks,
Patrick
I am pretty new to Houdini and Vex and hope you can help me.
I am trying to dynamically move a point, using a point wrangle node.
I know that it can be achieved by writing something like this
v@offset = set(0.0,1.0,0.0);
@P += @offset * @Frame,
But now let's say, you want to move the point by a random vector, which is constantly changing each frame. By using the @Frame Attribute I am getting very weird results, because the random vector is multiplied each time by the frame number.
Is it possible to get the desired result without the @Frame Attribute?
Thanks,
Patrick