aravi aravind

araviAj

About Me

I m a student learning 3d animation and i more of a 3d generalist (beginner :) )
EXPERTISE
Freelancer
INDUSTRY
Education  | Gamedev

Connect

LOCATION
LONDON, Canada
WEBSITE

Houdini Skills

ADVANCED
Animation
INTERMEDIATE
Environments  | Hair & Fur  | Cloth  | Muscles  | Lighting  | Pyro FX  | Destruction FX  | Realtime FX  | Python
BEGINNER
Procedural Modeling  | Digital Assets  | Character Rigging  | Motion Editing  | Crowds  | Solaris  | Mantra  | Karma  | Fluids  | PDG  | VEX

Availability

I am currently a student at Fanshawe college

Recent Forum Posts

Otis Muscles - (Muscle to Bone) Jan. 28, 2026, 4:30 p.m.

Fregg
Hi, i'm testing out the new "Otis" muscle system in houdini 21 and i've noticed that there seems to be no way to explicitly attach a specific muscle to a specific bone. instead of just the closest bone to the muscle geo.

This is very frustrating when you're dealing with a quadroped character and all of it's leg muscles are attaching to the ribcage.

In the previous iteration of the muscle system, you could select which bones would attach to wich muscles in the configure constraints node, but in the new Otis system i don't see any options anywhere to tell the bicep muscle for example to not attach to the ribcage.

Has anybody else encountered this issue and have you found a fix?

Any help would be greatly appreciated, thanks!
you can use the "muscle paint" node to paint the "muscleendmask" , as that is the only muscle to bone constraint available now. make sure to put the node after muscleconstraintproperties and separately from the muscle tension lines nodes . Its not perfect , but this the only workaround i found .
Image Not Found
Image Not Found
Image Not Found