Bernhard Esperester
beesperester
About Me
EXPERTISE
Generalist
INDUSTRY
Film/TV
Connect
LOCATION
Germany
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Object network in top network Sept. 19, 2019, 6:38 a.m.
Thanks, I think I have a better understanding of this now. I restructured my setup and moved the texture baking stuff inside an object nectwork hda and process this in pdg via hdaprocessor which works fine :-)
Processing Multiple files Sept. 17, 2019, 3:53 p.m.
Hi,
Try `@directory`/`@filename` in the file node. @filename contains only the name e.g: “awesome_model.obj”
Try `@directory`/`@filename` in the file node. @filename contains only the name e.g: “awesome_model.obj”
Object network in top network Sept. 17, 2019, 3:37 p.m.
Hi,
I am working on bundling some utility texture baking stuff inside of a custom top hda, where a ropfetch will render a baketexture node inside a rop network also located in the hda.
This works well if the required uv object / high res object is located somewhere under /obj but will throw an error of “No match for object1” once I move the lowres geometry container inside an obj network in my custom top hda even though I make sure that the relative paths resolve correctly.
If I use an object merge node in a new geometry container directly under /obj and point it to the geometry object in my top hda it resolves fine and I get all the points and prims.
Please check out my attached example file.
Is this supposed behaviour? Thanks in advance :-)
I am working on bundling some utility texture baking stuff inside of a custom top hda, where a ropfetch will render a baketexture node inside a rop network also located in the hda.
This works well if the required uv object / high res object is located somewhere under /obj but will throw an error of “No match for object1” once I move the lowres geometry container inside an obj network in my custom top hda even though I make sure that the relative paths resolve correctly.
If I use an object merge node in a new geometry container directly under /obj and point it to the geometry object in my top hda it resolves fine and I get all the points and prims.
Please check out my attached example file.
Is this supposed behaviour? Thanks in advance :-)