bfikkert

bfikkert

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Recent Forum Posts

Making Object so They Don't Contribute to GI Jan. 31, 2012, 3:45 p.m.

I have a simple lighting scene set up, with some refractive and reflective materials. Rendering it with the Physically Based renderer, and 1 in the Diffuse Limit. Everything works the way I expect it to, but once I add a Half sphere with a Environment Box material applied to it (the sphere is set to Phantom in the render options), the sphere is still included in the GI calculation and light bounces off of it. Is there a setting somewhere that makes the sphere only contribute to reflections/refractions, without getting light bounces from other objects?

Object Normals Issue Jan. 18, 2012, 11:33 a.m.

Looks like that solved the problem. Thanks for the help!

Object Normals Issue Jan. 16, 2012, 3:48 p.m.

Here is a basic scene, got the same problem with just a single box.