caesar hernandez2
caesar hernandez2
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Recent Forum Posts
Persist attribute values Dec. 29, 2014, 10:07 p.m.
Hello,
I am new to Houdini and not grasping how attributes work.
First I created “Add” node to create a point.
Then I have created attributes in “Attribute Create” node called @posx and @frameno (@frameno value is $FF).
I then created a “Point Wrangle” node with the following vex code:
if(@frameno < 100){
@posx = @frameno;
}
The @posx attribute indeed increments, but once @frameno gets past 100, the value returns to zero. What is the method to have these attributes retain their values?
Thank you,
Caesar
I am new to Houdini and not grasping how attributes work.
First I created “Add” node to create a point.
Then I have created attributes in “Attribute Create” node called @posx and @frameno (@frameno value is $FF).
I then created a “Point Wrangle” node with the following vex code:
if(@frameno < 100){
@posx = @frameno;
}
The @posx attribute indeed increments, but once @frameno gets past 100, the value returns to zero. What is the method to have these attributes retain their values?
Thank you,
Caesar
Houdini and TouchDesigner Nov. 2, 2014, 4 p.m.
Hello everybody,
I was wondering if there was a way to import Houdini digital assets into TouchDesigner? I thought it was going to be just a simple matter of dragging the .otl into TD, but this is certainly not the case.
Any insight would be great.
Thank you,
Caesar
I was wondering if there was a way to import Houdini digital assets into TouchDesigner? I thought it was going to be just a simple matter of dragging the .otl into TD, but this is certainly not the case.
Any insight would be great.
Thank you,
Caesar