captainhaha

captainhaha

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leopard and 64 bit python issues Nov. 25, 2008, 10:23 p.m.

thnx tkings and edward for the replis/clarification, i wasn't aware that you could run the vm off of a usb stick. I think i will have to go that route for now.

To clarify things slightly I am building a shot-building/pipeline for maya,shake & houdini to integrate into our Qube render manager with usual stuff like auto flipbooking, wiki updating etc.
I can do this in python on either OS itself no problems using wxwidgets etc so i can continue working on that in the OS. My final objective is to have these things as modules or shelf tools from within the applications though mainly to eliminate any possibility of human error and take all the ‘boring’ stuff away from the animators/compers.

My background is Operational support and software library/testing and maintainence so i thought it would be nice to learn some 3d for once rather than just build all the enablers. Eventually i will have to find a mac solution but guess for now i can live with the VM solution.

Once again thankyou for your time
regards
chris

leopard and 64 bit python issues Nov. 25, 2008, 7:41 p.m.

tkngs thnx for the reply.

I'm thinking i will have to go that way as well, unfortunately i'm trying to build cross platform for mac(shake) and linux and integrate our toolchain with qube on both platforms as well. i think in the interim i will have go with this unless another option is forthcoming especially as you say performance is not really an issue.
Not only is space on my drive becoming a factor but i would like to find a ‘solution’ rather than a ‘fix’ *sigh*

Just out of interest do you know why you have to force software opengl?

Cheers
Chris

leopard and 64 bit python issues Nov. 25, 2008, 12:58 a.m.

Hi All,
I'm an ops support for a post house, we've recently come on board with houdini so i am tasked with repurposing our pipeline. I develop on a macbook pro and have been trying to do some online tuts for python and houdini. I am coming unstuck when i try to import wxwidgets into my shelf tool. I know what the problem is with this method, namely the mac is a total mix of 64bit/32bit. This is great for most things but as i can't get a successfully compiling 64bit wxwidgets install i'm running into problems.

Actual error is telling me it can't find the right architecture module.

So my questions are:
1. do i ignore wxwidgets(is there a houdini gui toolkit i should know about? I would like to stick with wxwidgets as we run about 4 different Os's and it is ubiquitous over them all apart from the apple 64bit issue)

2. Has someone successfully got wxPython, wxOSX, wxMac or wxCocoa to compile 64bit and use it?
(i should point out i've been searching the respective lists, i know wxMac and wxCocoa are being ‘merged’ into wxOsx but the latest posting i can find from the dev responsible seem to highlight the fact that this particular aspect of wxwidgets is a total mess due to apple deciding not to upgrade carbon to 64bit)

3. Is there a technical reference on what houdini terminal is actually doing when it provides a wrapper for the system python?

4. Is there a workaround? Have i missed some obvious documentation on this issue?

I would love to run my dev environment from one place and I can't really install 64bit ubuntu on my macbook as i'm already triple booting with baselight so can't add a partition without breaking my windows boot.

Regards
Chris Ord