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Recent Forum Posts

USD, UE4.26b and uvs Oct. 11, 2020, 1:42 a.m.

USD, UE4.26b and uvs Oct. 5, 2020, 1:33 p.m.

Just testing out getting a vertex cached mesh geo into ue4.26b via usd (from Houdini). But I am not having much luck getting texture uvs (udim or just 1001) to be recognized in my assigned materials (st primvar is present, also tried renaming them uv, just in case). Anyone have an idea what I am missing (the UE documentation says textures are supported)?

btw, the beta usdgeomcache in ue4 seems to run fairly quick now!

hiding geo temporarily while working in sops, tool context? Jan. 15, 2020, 4:12 p.m.

the best I could come up with is modifying the clipping planes of the camera in a tool, just wondering if there is a more native solution? (things like control over opacity etc would be sweet)

import toolutils
camera = toolutils.sceneViewer().curViewport().camera();
near = camera.parm("near").eval(); 
far = camera.parm("far").eval();