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pyro FX animation skipping March 29, 2010, 10:33 a.m.

Tried different reset times and no luck with that either.

I looked at the masterclass-onfire video and near the end when he is first adding noise there is the same skipping that I'm getting at the bottom of his smoke. On the next render he fixes it but I can't understand his explanation as a new user.

So the next thing I will try is to recreate the effect without any noise and then add back the different noise fields I had in the first attempt one by one to try to isolate which one if any is giving me the problem.

pyro FX animation skipping March 28, 2010, 11:55 a.m.

I looked at the dual reset for the shader and the pyrosolver1 and they were already the same so that wasn't an option.

The other thing they mentioned was to turn off the dual reset so I did that and it made things even worse. Instead of just skipping it skipped frames then did a studdering effect on the next frames after the skip.

Now I am trying to render out with the reset at 60 like someone mentioned.

pyro FX animation skipping March 27, 2010, 10:34 p.m.

I did the pyro FX ten tutorials for beginners then I rendered out 100 frames to see how it looked animated. Looked great but every 20 frames or so the fire fire part would skip ahead like it was skipping a bunch of frames at certian intervals. The smoke animation stayed somooth all the time. I'm a new user and wouldn't even know where to start debugging and would really appreciate the help.

Love the quality of the somke and fire on my first attempt and can't wait to really start messing things up.