chimericidol

chimericidol

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Recent Forum Posts

VOP Force no Multithreading? Oct. 5, 2011, 4:13 p.m.

I just came across something interesting. I was playing around with Gas Field VOP and VOP Force inside dynamics. They had exactly the same network with the difference that GF VOP was outputting Vel and VOP Force obviously Force. The interesting part was that I realised that when I was using GF VOP it would use all the 8 cores, whereas Force VOP is using just one!

:shock:

Is it normal or is something wrong with my network setup or maybe its the machine problem?

Decreasing smoke dissipation Aug. 21, 2011, 11:10 a.m.

The problem is that each time I increase velocity, the density starts dropping even faster. So when the tornado spins faster it reaches only till the half of the container, won't go further. Could you tell me guys where in smoke solver I could look for the node that is responsible for diffuse/dissipate, since I could not find it. I just don't know what to do. If I will start adding more density in Gas Field VOP it gets too heavy and blocky, when I add too less it diffuses too fast.

I am asking about the smoke solver because it seems that the density diffuse is related to the velocity field somehow. So the higher velocity the higher diffuse…

Decreasing smoke dissipation Aug. 21, 2011, 9:59 a.m.

Hey I tried to use Gas Field VOP where I multiply density and then clamp it. This gives me more density but still not enough.

This is he result:

http://vimeo.com/27958151 [vimeo.com]