Christopher Rutherford

chrisrutherford

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Recent Forum Posts

Distributing points evenly on a line/vertex. Sept. 20, 2021, 5:35 p.m.

Hi,

Fairly new to Houdini, been a couple years since I've played with it. Currently trying to create a network of points connected to various other points. I have a Wrangle with addprim(geoself(),"polyline",@ptnum,@ptnum+1); in the VEX that creates the lines, and I was wondering if there was a node that would distribute points in the middle of those. I'd like to take those new points and raise them and then get curved lines after the fact.

maybe this isn't a great way to do this but I'm open to suggestion

thanks!

Edit: Refine looks like it does the job! But is there a way to turn the new points into their own group?
Edit2: figure I'll just manually choose the group based on the amount of OG points and just select those and lower them, rather than raise the new ones. HOWEVER, I can't seem remember how to curve the lines. Is it not possible since the lines were created by an AttribWrangle a few nodes ago?
Edit: the convert sop, sorry to use this topic as my own troubleshooting diary (thanks to atnx from the houdini discord)

Workspace/Redshift questions May 6, 2020, 9:52 p.m.

Recently got back into Houdini after months of not using it. Since then, I've completely forgot how to set Houdini up such that it starts up with both the Scene View and Redshift IPR view side by side one another. To clarify, I mean to sandwich the IPR view in between the Scene View and the Leftmost Vertical Toolbar. Cant seem to snap the IPR window into place.

After that I'd just save the workspace, but I can't seem to get past step 1.

Randomize PolyExtrude distance per Primitive & force extrusion in single direction (not in Normal Direction) May 7, 2019, 11:07 p.m.

Super new to the program, this may be a dumb question.

Trying to extrude a grid on a per-primitive basis. I know it was possible [vimeo.com] in previous versions, but it looks like that method's been phased out, as far as I can tell. That's my major question.

I'm also wondering how you could control the extrusion such that every new face is translated in a certain direction, as opposed to allowing every face to extrude in the original direction of the normals. Similar to how the Extrude Volume node does it.

Thanks

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