cromagnon

cromagnon

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Missing textures from otl in render June 2, 2005, 8:22 a.m.

Hi Christine.

Thanks for your help. Fortunately I have just received a response from support. They mentioned that when an otl is embedded inside a hip file, mantra can't access the texture. Since my hip file can't find the otl, it embeds it and so the problem occurs. If your'e interested I have posted a more detailed explanation over at od:


http://odforce.net/forum/index.php?act=ST&f=15&t=2820&st=12#entry18531 [odforce.net]

Regards
Dave Thomas

Missing textures from otl in render May 21, 2005, 9:25 a.m.

Hi folks,

I have creating a bunch of characters as otls and have them installed in a couple of hip files. I have embedded the textures so that they don't require any other files. In fact, I need to hand the hip files to my tutor since this is an assignment and prefer that he only need the hip files and audio. Thats one reason why I made otls (cause I think its cool

I moved the hip file to another location to test this and everything seemed fine until I did a quick render. The textures weren't there. Just the “I don't know where the texture is so I will be pink”. In the viewport however the textures are fine.

In the manual it says
“Within the scene file there is an embedded OTL that can contain operator definitions that have been saved into the scene. This definition can be used by the scene if the disk-based definition is missing.”

So I assume the hip file shouldn't need the otl. I checked the shopnetwork and it finds the textures ok. The texture map is being referenced in the shader using the “opdef:” syntax as well. If I install the otls from the file menu, then everything is fine, but I don't want the tutor to have to do this in each hip file for each otl.

Any ideas on whats wrong?

Thanks in advance for any help
Dave

PS: Sorry for the lengthy post. I just want to try to make it clear what I have done.