Кристиан Сируа
cspix
About Me
EXPERTISE
Technical Director
INDUSTRY
Gamedev
Connect
LOCATION
United States
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Instancer slots... Jan. 12, 2016, 3:43 p.m.
Hi,
What I would like to have in the Houdini Instancer Manager UI in Unity is predefined slots for possible objects instancing.
Currently, the Instancer will display only slots for object it knows exists. For example, if I am building a wall and by default, wall pieces are 50 meters only. Then I will have only one slots available which an instance slot for a 50 meters object.
But the user can change parameter on the wall and this could generate wall pieces of different sizes. 20 meters for example. In realtime, the Instancer will add the 20 meters object slots if the user manage to generate a 20 meters wall piece by playing with the settings of the asset.
But the Instancer doesn't know this 20 meters slots from the start. Since by default all my pieces are 50 meters.
What I want is to be able to generate these slots from the start. 50, 40, 30, 10 meters. Even if the Instancer makes no use of these size, a user could fill in these slots with the appropriated mesh before playing with settings.
How could I create slots for Unity meshes. Maybe use static Houdini UI? Is it possible to create a Houdini parameter that can take a Unity mesh as input for instacing?
Thx!
Christian
What I would like to have in the Houdini Instancer Manager UI in Unity is predefined slots for possible objects instancing.
Currently, the Instancer will display only slots for object it knows exists. For example, if I am building a wall and by default, wall pieces are 50 meters only. Then I will have only one slots available which an instance slot for a 50 meters object.
But the user can change parameter on the wall and this could generate wall pieces of different sizes. 20 meters for example. In realtime, the Instancer will add the 20 meters object slots if the user manage to generate a 20 meters wall piece by playing with the settings of the asset.
But the Instancer doesn't know this 20 meters slots from the start. Since by default all my pieces are 50 meters.
What I want is to be able to generate these slots from the start. 50, 40, 30, 10 meters. Even if the Instancer makes no use of these size, a user could fill in these slots with the appropriated mesh before playing with settings.
How could I create slots for Unity meshes. Maybe use static Houdini UI? Is it possible to create a Houdini parameter that can take a Unity mesh as input for instacing?
Thx!
Christian
Redirecting the Houdini Console... Nov. 6, 2014, 10:26 a.m.
Hi,
I use Houdini in a production environement and the console always show up on startup as well as when I use print in python or VEX.
I would like to know if there is a way to redirect this important feed into a dockable panel. I could put it under my details view and I would have to manage the placement of the console window all the time……
Thx
C
I use Houdini in a production environement and the console always show up on startup as well as when I use print in python or VEX.
I would like to know if there is a way to redirect this important feed into a dockable panel. I could put it under my details view and I would have to manage the placement of the console window all the time……
Thx
C
Using VOP nodes to create points... March 14, 2014, 10:14 a.m.
Thx, the Bind trick worked perfect…
The idea behind what I'm trying to achieve is to place geometry (houses) along a polygon curve. Each geometry has a length that can change. The length cannot really be predefined that much as it would put a constraint on the artists.
The idea behind what I'm trying to achieve is to place geometry (houses) along a polygon curve. Each geometry has a length that can change. The length cannot really be predefined that much as it would put a constraint on the artists.