czaps
czaps
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Recent Forum Posts
foam displacement Dec. 8, 2014, 1:51 p.m.
Hi
Just wanted to ask if You have any good workflow for displace foam and spray over a displaced geometry. Basically I want to be sure that my foam and whitewater stuff coming from FLIP tanks are correctly floating on the FLIP meshed object, Mesh is also using ocean spectrum and shader for additional detail. How to match it exactly with foam ? any VOPSOP tips ?
If I create custom displacement nodes at the shader level and will plug in there displacement maps baked from ocean shaders it ain't going to work that way ?
greetings
czaps
Just wanted to ask if You have any good workflow for displace foam and spray over a displaced geometry. Basically I want to be sure that my foam and whitewater stuff coming from FLIP tanks are correctly floating on the FLIP meshed object, Mesh is also using ocean spectrum and shader for additional detail. How to match it exactly with foam ? any VOPSOP tips ?
If I create custom displacement nodes at the shader level and will plug in there displacement maps baked from ocean shaders it ain't going to work that way ?
greetings
czaps
rendering error with image sequences Nov. 21, 2011, 11:10 a.m.
Finally it's rendering my first Mantra simulation
Anyway I have difficulties with writing files to disk and caching . Sometimes Mantra saving it's sometimes not. Dunno why ….
greetings
czaps
Anyway I have difficulties with writing files to disk and caching . Sometimes Mantra saving it's sometimes not. Dunno why ….
greetings
czaps
rendering error with image sequences Nov. 21, 2011, 10:35 a.m.
Also another thing…
When I try to cache out those particles nothing is being saved on disk as .bgeo in ROP output driver. It looks like my particles are cached only on the fly without writing proper .bgeo to disk . Nothing is there after caching ;(….
Scene is rendering now without particles ( due to cache file gone) and also it's rendering on the fly without writing to disk …
czaps
When I try to cache out those particles nothing is being saved on disk as .bgeo in ROP output driver. It looks like my particles are cached only on the fly without writing proper .bgeo to disk . Nothing is there after caching ;(….
Scene is rendering now without particles ( due to cache file gone) and also it's rendering on the fly without writing to disk …
czaps