Florian Weyh
dafloW
About Me
EXPERTISE
CG Supervisor
INDUSTRY
Advertising / Motion Graphics | Film/TV
Houdini Skills
ADVANCED
Environments | Lighting
INTERMEDIATE
Procedural Modeling | Digital Assets | Animation | Cloth | Solaris | Karma | Pyro FX | Fluids
BEGINNER
Character Rigging | Motion Editing | Hair & Fur | Muscles | Destruction FX | PDG | VEX | Python
Availability
I am available for Freelance Work
My Gallery
Recent Forum Posts
Karma / Solaris User experience Feb. 17, 2026, 6:01 a.m.
Hi there,
sorry if this sounds negative or if I dont understand how this is supposed to work. But working with Karma can be super frustrating when working in materialX networks. Simple tasks as combining ramps (horizontal/ vertical/ radial/ etc ) become very complicated every time. Sometimes i have the feeling that we had more artistic freedom in the mental ray times (i know, it also was very painful).
After switching from mental ray to arnold and then to redshift always felt like a step towards more artist friendly workflows. Dont get me wrong i love karma XPU but i wish there were more tools inside matx context to make shading fun and artist friendly again. copernicus is a very nice bridge to this but honestly i would prefer to stay in matX context for basic texture operations.
sorry if this sounds negative or if I dont understand how this is supposed to work. But working with Karma can be super frustrating when working in materialX networks. Simple tasks as combining ramps (horizontal/ vertical/ radial/ etc ) become very complicated every time. Sometimes i have the feeling that we had more artistic freedom in the mental ray times (i know, it also was very painful).
After switching from mental ray to arnold and then to redshift always felt like a step towards more artist friendly workflows. Dont get me wrong i love karma XPU but i wish there were more tools inside matx context to make shading fun and artist friendly again. copernicus is a very nice bridge to this but honestly i would prefer to stay in matX context for basic texture operations.
NetworkView Parameter widget. April 8, 2025, 3:03 p.m.
I just accidently somehow activated a parameter widget in the Network View. Not sure how i did it. maybe it was a glitch. but it was a switsh node and there appeared a slider to choose the input besides the node icon. Now its gone. Wanted to make a screenshot but not sure how i activated it. Anyway. After that i realised how coo it would be to have acces to this feature. Changing parameters directly in the NetworkView could be very useful. Has anybody a clue what that was. It looked like a viewport widget.
Karma XPU Ocean Procedural / Foam AOV / custom AOVs Jan. 17, 2025, 2:42 p.m.
Ah true thanks for the tip. No need to use an AOV node in the network.