danicolaj
danicolaj
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can't get good quality background image in viewport July 13, 2017, 5:20 p.m.
Hi,
I've been unsuccessfully trying to get the same quality image that I see in the comp viewer into my 3d viewport background.
I have my cam background set up to opimg/comp1/BG - but it looks heavily quantized.
But, if I look at the BG cop itself in the composite viewer, it looks fine.
Hopefully it's something stupid, but I've looked high and low and can't find anything that will give me a better viewport bg image quality.
Help?
Thanks!
dani
I've been unsuccessfully trying to get the same quality image that I see in the comp viewer into my 3d viewport background.
I have my cam background set up to opimg/comp1/BG - but it looks heavily quantized.
But, if I look at the BG cop itself in the composite viewer, it looks fine.
Hopefully it's something stupid, but I've looked high and low and can't find anything that will give me a better viewport bg image quality.
Help?
Thanks!
dani
rest* out of sync with rest*_ratio when timescale!=1 Dec. 15, 2015, 10:57 p.m.
Hello,
I've been noticing that - apparently - when changing the dopnetwork timescale, the reset frame for each rest field changes according to the different timescale, but the rest_ratio fields do not. This obviously causes problems because rest fields reset not when their ratio is 0, which is what happens when the timescale is at 1.
Did anyone encounter this issue, and if so, any workarounds?
thanks,
dani
I've been noticing that - apparently - when changing the dopnetwork timescale, the reset frame for each rest field changes according to the different timescale, but the rest_ratio fields do not. This obviously causes problems because rest fields reset not when their ratio is 0, which is what happens when the timescale is at 1.
Did anyone encounter this issue, and if so, any workarounds?
thanks,
dani