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Flowbox 1.7 from Houdini user perspective Aug. 13, 2018, 1:49 p.m.

Hi guys!

My name is Wojciech Danilo and I'm a long term this forum and Houdini user (10+ years) and I truly love Sesi what you did to the VFX industry. I admire your achievements and just want to let you know, that I'm sure that without Houdini, the current world of VFX would be completely different, much worse. That's also why after working for years as TD in various VFX studios across Europe started my own company, trying to create software which would allow for awesome node-based data processing in other domains than 3D (of course I knew Nuke etc, but there is a lot to improve in this domain).

So I started Flowbox ( https://flowbox.io [flowbox.io] ), a node based VFX platform allowing for the fastest rotoscoping and compositing workflow on the market. If you like Houdini, you should fell in love with the ideology here. Seriously, check out the video:

I'm not longer full-time involved in this project (I'm running https://luna-lang.org [luna-lang.org]
- node based language for data science), but I love the guys behind Flowbox and I admire their passion to deliver the best tool on the market.

They've just released Flowbox 1.7, and its a big release, with integrated Mocha Planar Tacker, a new curve editing tools combining B-splines and Beziers together and a ton of other tools (again, check out the above video).

Mikolaj Valencia (Flowbox's CEO) together with Carlos Conceicao (Road To Comp) will have a live facebook webinar tomorrow, so if you are interested in Flowbox technology, its future development or would like to ask us some questions, please join us there. It would be more than awesome to have you guys with us

Webinar: 14 of August at 9 PM (WEST time) (1 pm PDT | 4 pm EDT | 10 pm CEST | 1:30 am IST | 3 am CST): https://web.facebook.com/events/666426783714447/ [web.facebook.com]

And of course in case of any questions, I'd love to answer them here as well!

PS: We've just started a Flowbox discord chat channel here. You are very, very welcome: https://discordapp.com/invite/c7AF6T?utm_source=Discord%20Widget&utm_medium=Connect [discordapp.com]

Luna - New Visual & Textual Programming Language (+Houdi June 12, 2016, 6:40 p.m.

I'm really sorry for the late reply. I was not aware that anybody replied after my last message or I just overlooked notification.

Have you looked at our website? www.luna-lang.org? There are some really uncommon features in Luna. I'll highline some of them relted to your question:

  • double representation which is completely interchangeable (if you change text, the graph updates. If you change graph, the text reflects the change).
  • it has garbage collector that workds really fast because often it uses so called static garbage collection – we know when objects can be destructed because of purelly functional paradigm
  • JIT + SIMD are build in. LLVM under the hood
  • Purely functional style could be easy to use. Haskell's and Clojure's alien syntax is the barier, not the paradigm (If you dont agree, I'd love to chat more about it)
  • built-in collaboration – a single graph can be developed by 30 people at the same time (like google-docs). It is possible because it is purely functional under the hood
  • automatic parallelism
  • compiles to machine code / JS

You can read more about the features on the Lunas website.

Regarding Houdini integration: Luna can do the same as VEX + much more. You can for example bind it to Houdini C API and use all te power given by the API and all other C libraries within the nodes. You can also access all other components within the nodes, like your disk, network etc.

Does it make sense to you?

All the best,

Luna - New Visual & Textual Programming Language (+Houdi Feb. 21, 2016, 8:45 p.m.

looks cool i don't think i can help but when you need some tester for the beta stage i will register.

Thats great! You can register right now and describe in the form what you've just written - as fast as beta goes out we will notify you then!