Daniel Silva
dany27227
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Recent Forum Posts
Hair generation penetrating the mesh Jan. 30, 2026, 10:41 a.m.
Was having this same issue. Found this that helped:
https://forums.odforce.net/topic/43960-hair-inside-mesh/ [forums.odforce.net]
I was using Fizz on the guides as well. You can apply a texture multiply on the fizz amplitude/intensity to reduce/alleviate problematic parts. It worked for me as the part that was going under actually didn't need fizz. Seems like something that could be handled/detected by the generate node
https://forums.odforce.net/topic/43960-hair-inside-mesh/ [forums.odforce.net]
I was using Fizz on the guides as well. You can apply a texture multiply on the fizz amplitude/intensity to reduce/alleviate problematic parts. It worked for me as the part that was going under actually didn't need fizz. Seems like something that could be handled/detected by the generate node
MPM Water Looking Weird (Hand Sanitizer) Oct. 8, 2025, 7:39 a.m.
After testing out the Water Glass setup a bit more and rendering out it's default results also noticed that while the resulting surface is better in its default low res it is too low res to make a good render as the water doesn't properly stay bounded to the glass / is constantly penetrating the glass surface (no good on a transparent container).
HQueue not executing python pre render script Oct. 3, 2025, 8:45 a.m.
Ran into this same issue. One solution is to put the script directly in the command argument not in the script parameters. For karma: "husk --preframe-script $HQROOT/script.py"
It still has one issue. The $ variables get evaluated when generating USDs so this won't work in a multi OS setup.
It still has one issue. The $ variables get evaluated when generating USDs so this won't work in a multi OS setup.