davecarbass

davecarbass

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simple fractured object workflow Jan. 31, 2011, 10:55 p.m.

I am using H10. I am trying to learn how to shatter objects etc.. I am having touble making this happen! Here is where I am at:

I drop in a primitive sphere or box. Change it to polygon mesh
I go in to the oject mode and add a shatter node.
Then add an assemble node
I then make the object a rbd fractured object
add a ground plane
then drop the object from a few meters.
If I am lucly one small peice falls off.

can some one describe the basic entry level technique for this??