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Render passes May 24, 2009, 5:42 p.m.
I'll look into it, thanks for the hint.
Render passes May 24, 2009, 1:14 p.m.
I'm playing around with multipass rendering too, thanks for your very insightful posts and examples.
Regarding circusmonkey's approach of exporting out parameters from the shaders: how do you handle scenes with many shaders? For example, if you want occlusion,id,shadow passes, than all the shaders need to have those exports in them, if I understand the method correctly.
Is there a way to generate/edit these exports from a single place, rather than having them in all shaders? Would that be something that you could do with a pre-render script?
Thanks!
Regarding circusmonkey's approach of exporting out parameters from the shaders: how do you handle scenes with many shaders? For example, if you want occlusion,id,shadow passes, than all the shaders need to have those exports in them, if I understand the method correctly.
Is there a way to generate/edit these exports from a single place, rather than having them in all shaders? Would that be something that you could do with a pre-render script?
Thanks!
DOP: no collision March 29, 2009, 11:52 a.m.
Cool. Thanks for again for your help.