elecstorm
elecstorm
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Bake Volume On Render To Point Cloud Jan. 3, 2017, 4:51 p.m.
Hi!
Is there a way to bake a volume to point cloud during render?
I did it for polygons by pcwrite function and by micropoly mantra with uniform measuring (1 point for 1 primitive).
But if I do this with any volume shader - pcwrite does not work after pbrlighting node (as part of compute lighting node, and I did pbrlighting manually to get Cf): rendering freezes.
I want to get point cloud with Cf color for each voxel.
Is there a way to bake a volume to point cloud during render?
I did it for polygons by pcwrite function and by micropoly mantra with uniform measuring (1 point for 1 primitive).
But if I do this with any volume shader - pcwrite does not work after pbrlighting node (as part of compute lighting node, and I did pbrlighting manually to get Cf): rendering freezes.
I want to get point cloud with Cf color for each voxel.
Volume Motionblur? June 29, 2013, 12:08 p.m.
Hi! My question is similar to this topic.
How to disable volume motion blur at all? There are some geo objects and the smoke. Geometry is matte objects and they need a motion blur.
Smoke has no velocity, it blurred with Xform samples. And I don't know how to turn it off while maintaining a blur on other objects.
How to disable volume motion blur at all? There are some geo objects and the smoke. Geometry is matte objects and they need a motion blur.
Smoke has no velocity, it blurred with Xform samples. And I don't know how to turn it off while maintaining a blur on other objects.