Dave Rose
evilpikmin
About Me
EXPERTISE
Game Artist
INDUSTRY
Gamedev
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LOCATION
United Kingdom
WEBSITE
Houdini Skills
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Not Specified
Recent Forum Posts
Houdini Engine and Unreal Instancer June 27, 2025, 11:34 a.m.
Hi all. I have a HDA that arranges 2 static meshes into a tile pattern in unreal. So about 40 instances of each tile. My question is whats the next step? I feel like I need to delete the HDA and just leave the static meshes in the scene which then require being saved as a packed level instance. Is that the correct approach? When I bake the asset in unreal I am left with 2 instancer's, one for each mesh and this also appears to be working. Any game dev advice for best practices when instancing assets using a HDA?
Thanks all
Dave
Thanks all
Dave
Assigning vertex colour channels for use in Unreal June 4, 2025, 4:37 p.m.
Ah yes perfect! Thank you for the direction, Ive got it all working now and learned a bit more VEX in the process.
Thanks!
Thanks!
Assigning vertex colour channels for use in Unreal June 3, 2025, 1:04 p.m.
Hi all! I have some of this working but Im not quite sure where to go next. I have created a top to bottom ramp in vert colours which I want in the red channel. I have ambient occlusion in the green channel and a random colour effect in the blue channel. BUT I cant figure out how to combine the channels. Problem, when I generate random colours it affects all channels where ideally I would like to randomise only the BLUE channel. Same when generating the colour ramp, I only want it to affect the RED channel. Im poking around at VEX and trying an approach with a Vertex VOP but I dont know enough about either to make it happen. All help appreciated, even if its just advice on the approach to take!
Cheers!
Cheers!