firebblade

firebblade

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Recent Forum Posts

Delete Points By ID Nov. 26, 2009, 1:25 a.m.

thanks for your reply ,

About the first question i tried the script in this thread :
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=17120&highlight=delete [sidefx.com]
but it seems to work only for a certain number of points (something like 500-1000)
Its like the textfield for the blast can not take such a big string

Delete Points By ID Nov. 24, 2009, 5:26 p.m.

Hello,
I'm doing a particle fluid solve which i save with a rop,
then i'm importing the rop's files with a File node.
I'm lasso selecting the points/particles in the Scene View and
creating a group out of them, i pipe down a delete node and use the
group from the selection.The deleted points switch in every frame cause
the point numbers are shifting.

1)Is there a way to use the point() and pointlist() to procedurally
delete the points based on there ID's from a group?
“I tried creating an attribute that has a value of `
point(”/obj/outParticles/file1“, pointlist(”/obj/outParticles /group2“,”deleteGRP“), ”id“, 0) `
and the delete node has an expression of $ID=$VALUE
but this only works for the first point in the list ”

2)Can i view the ID numbers instead of point numbers in the Scene View?



Thank you for your time!

Creep POP and polygons Sept. 9, 2009, 10:23 a.m.

Thank you for your replies mush appreciated
The thing is that i want to be able to create particles (and stuck'em) to the surface where ever i want, have them driven manually,affected by forces ,stop and detach like the attached file but in polygonal surfaces.The Creep POP works brilliant in meshes,
how can i have the same behaviour in polygons?and use the Texture UV instead of the parametric UV of the primitives ?