fpopxd

fpopxd

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How to convert particle sim into mesh or point cloud May 28, 2014, 12:23 p.m.

Hello,

Is there a way to ‘bake’ particle simulations into polygonal mesh geometry in Houdini? If this is not possible, can particle systems be converted to point clouds that can be surfaced? I am aware that fluid simulations can be made into polygon soups but I have yet to find information on whether particles systems can also be converted into editable geometry, much like Maya's nparticles can. My goal is to obtain tangible geometry that can be further edited using Houdini's modeling tools or other software.

I'll appreciate any assistance or insights. Thanks so much.