Ryan DowlingSoka
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Houdini 12 point instancing super slow to render June 24, 2012, 8 p.m.
From what I know about instancing, if you are ever using material attribute overrides with instancing you are adding a huge amount of extra time to render because for each instance that has a seperate set of values it is creating another shader.
I could be wrong about the reasons why this adds so much time, but I have found that using material overrides on instances adds a gigantic amount of time to the render, especially (as you have noted) if displacement is involved.
I could be wrong about the reasons why this adds so much time, but I have found that using material overrides on instances adds a gigantic amount of time to the render, especially (as you have noted) if displacement is involved.