gileni

gileni

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Recent Forum Posts

basic knowledge for understanding procedural workflow April 25, 2012, 6:25 a.m.

yep…time is precious…i'm just a beginner in this, and not a kid anymore, 37 years old, with great respect for 3D world, because it's a mixture of all arts and a lot of science, especially in houdini, …to create something reusable (and tweakable to death) from scratch, and not relying on given high-level immutable tools, like other softwares, they are maybe easier to grasp and offer scripting possibilities (MEL,Maxscript…), but nowhere near what houdini gives with its low-level access and node-based visual programming style (maybe ICE)…even modelling is completely different from all other softs…and it's the future…just my conclusion…..i have zillions of math, physics and programming tutorials…heh, i haven't watched them all…i know it's nuts to have all these,it's just so damn interesting…but it's difficult to go through it all, without the right path…after watching some houdini tuts, where is always talk about expressions, variables, functions, path referencing, UNIX syntax,vectors, matrices, point-based transformations, etc.,…i can play with nodes like everybody, but i'll get stuck somewhere soon…so, what part of math, physics or programming are the most useful for beginning to understand houdini better?…linear algebra, trig?…i'm not a tech guy, but i wanna get there, with a great will to learn….and RESISTING to go to other softs…ok, i won't bother you anymore…thx anyway

basic knowledge for understanding procedural workflow April 15, 2012, 10:31 a.m.

hi……i have a couple of questions…and i would really appreciate serious answers….i am trying to learn Houdini and/or ICE…i've played a bit with softimage (the best software so far), maya, c4d…but i think the reusability of ICE compounds and Houdini assets is the future, and black box notion of (max, maya, c4d..) tools is slowly going to dissapear…so, what is the basic knowledge to acquire for understanding this node-based procedural workflow?…to understand this visual data flow…i mean, from the start,then proceeding to next stages…i am interested in FX, dynamics, fluid sims, eventually writing shaders, stuff like that…differences between ICE and Houdini?…which part of math and physics is necessary for CG?…which programming lang. to learn - C++, Python, OpenGL?…how much of the programming (coding) concepts (if not all) are translated into this visual programming…does it all belong to object-oriented paradigm (classes, objects…) or do I need to know more than that?…is C++ the best language to learn for CG, or is Python enough?…heh, i know i'm asking a lot…but this simplicity of ICE/Houdini interface is what's killing me,its built perfectly, because the only true limit is my own imagination…and that's where the problem lies…everything is in front of me…but i don't know how to start properly, don't want to just throw nodes and connect them randomly, because it will get me nowhere without the proper basic knowledge…so, if anyone could, please, point me in the right direction…thanks