girBingerOfDoom

girBingerOfDoom

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Recent Forum Posts

Rendering L-Systems??? Jan. 22, 2006, 1:24 a.m.

You certainly can, i'm fairly certain its not the most efficient way, but if you put a leaf node every other step or so, and make that leaf a metaball, you get a nice smooth, vaguely blobby skin of the lsystem.

and then i shaded it with a variant of the IDGloop shader, which gave a nice bumpy sort of look (i was doing a piece of coral)

for the glow thing, i'm not entirely sure how to do it in houdini, but in maya i used a node which returns the distance between a transform node and a point being shaded. mebe there is something similar in houdini? the handy thing with that was that it didn't need uv coordinates.

Limit CHOP for basic Collision Detection Dec. 13, 2005, 12:59 a.m.

Thanks so much!
will give it a go asap!

Cheers

Jason

Limit CHOP for basic Collision Detection Dec. 7, 2005, 7:51 a.m.

Hi ya

i have a some real time motion capture data coming in, which is all very nifty but i want to try and implement some sort of collision capability so that we dont run through walls.
so i've drawn some basic curves which out line the walls, and used a geometry CHOP to get its coordinates. now i'm hoping there is a way to use those values to limit what my mocapp'ed chop is coming up with.
So any ideas would be great appreciated

Jason