hoopadoop

hoopadoop

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Any other Quartz composer user can offer advice? Dec. 30, 2010, 6:07 a.m.

Thankyou. I have done the beginners tutorials and i have a couple of books, i ‘get’ the tools and the gui - i just can't get a solid grasp of the nodes. What's GDP?

Any other Quartz composer user can offer advice? Dec. 29, 2010, 11:21 a.m.

Hello, I'm quite experienced in Quartz Composer but struggle to understand the fundamental concept behind the Houdini graph at all.

If there is anyone out there with an ok understanding of both Quartz Composer (or maybe max/msp) and Houdini? I think they could help me a lot and i would be very grateful.

For example, why aren't node inputs labeled in Houdini? How do you know what to connect to where? How do you know which outputs can be connected to which inputs - that is, what are there types? Say i create a Sphere primitive how would i connect another node output to the Sphere radius? Attributes - i don't understand what is actually going on if i, say, take the output of a Sphere primitive to the input of an Attribute Node. Is the Attribute added to the Sphere?

Many questions, i know. I don't expect them all answered. I just welcome any pointers on understanding the core functionality of the graph.

EDIT: For anyone unfamiliar with Quartz Composer:- Nodes have labeled inputs and outputs, each with a specific type (eg, Number, Transform, Geometry, etc). A Sphere node might have a Radius input and a Geometry Output. Any node with a number output, say an Oscillator could be connected to the radius input. The Output of the Sphere could be connected to any node input of type Geometry, say that of a Deform node.

This model isn't helping me to comprehend Houdini at all, actually it is hindering me and i can't find any good overview of how Houdini's nodegraph functions at all.


Thanks for reading.