Jed Laurance
huan80
About Me
FX Artist and Technical Director
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Connect
LOCATION
North Hollywood,
United States
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Digital Assets | Animation | Pyro FX | Fluids | Destruction FX | VEX
INTERMEDIATE
Environments | Character Rigging | Motion Editing | Hair & Fur | Cloth | Crowds | Mantra | Karma | Lighting | Python
BEGINNER
Solaris | Realtime FX | PDG
Availability
I am available for Full Time Work
Recent Forum Posts
FLIP Waterline Trouble Aug. 7, 2020, 4:10 p.m.
I know this is a super late response, but I was looking into the same issue and I figured I should post my solution for posterity:
If you view the dependencies on the waterline parameter on the flip solver, you'll get a big list of parameters that are being driven by it inside the solver. It's a bit tedious, but if you go to each linked parameter and change the drop down to the left from Use Default to Set Always the waterline will update throughout the sim.
If you view the dependencies on the waterline parameter on the flip solver, you'll get a big list of parameters that are being driven by it inside the solver. It's a bit tedious, but if you go to each linked parameter and change the drop down to the left from Use Default to Set Always the waterline will update throughout the sim.