ibaniser
ibaniser
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Juddery volumes with Retime SOP Feb. 6, 2019, 11:29 p.m.
Bump
also would like to know.

Needing help going the right direction May 20, 2015, 1:02 a.m.
sl0throp
Weird, I have been able to get curves into Maya without an issue, prior to Maya2016 I would use HDF5 but now 2016 supports ogwawa without any issues. Also not sure how it would work with Arnold, but Nvidia realesed a new version of its mental ray Alembic impoter, but it does give you geo in the viewport.
In regards to this, I can now successfully export curves to Maya and it's all fine, however I was wanting to render those curves (as rain) using Renderman (which can render curves as geo). But the problem with that is I can't seem to turn them into RiCurves in bulk (there are 20K curves) so it would take forever doing it one by one.
I will be giving Arnold a go as I have found a way to export the rain as alembic geo. I have run into a few problems in Renderman for rendering the rain geometry that I hope Arnold can address.
For some reason the rainfall which is now basically thousands of polygon “lines” (extruded from houdini curves) isn't being picked up, and the water shader I have on Renderman isn't behaving how I had imagined. I don't know yet if it's a geometry problem or how Renderman handles it so I will see if it's any different in Arnold and go from there.
Needing help going the right direction May 20, 2015, 12:43 a.m.
Those are some interesting info's guys, thanks for that. I will check it out!