Ilya Pavlov

ilyapavlov2034

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BEST REALTIME FX | SUBMISSIONS July 11, 2025, 1:27 a.m.

Hello everyone! here is my fun effect: growing mushrooms. Everything is very simple.

The basis of the effect is a growing mushroom (part one) breaking through the ground (part two)
Magic pollen - flipbooks and texture
Everything is made in Houdini and controlled using a timeline

Workflow:
1. If you only need a growing mushroom - VATs or Alembic Export
2. Combine it with a second part to make a fracture - VATs or FBX Export
3. Export Flipbooks as textures

Cinematic video:


Project overview video:


3 Short:

Files:
Unity Project - https://drive.google.com/drive/folders/19iIHHRao_m9nasngunolYo6TzyCXIspc?usp=sharing [drive.google.com]
Houdini Project hiplc -
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HDALC -
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That was fun learning experience, cheers.

WIP - REALTIME VFX - Shroom Boom! June 8, 2025, 12:20 p.m.

Update, Scene is getting bettet!
Made some flipbooks and simple particles.
Grass is canceled
Next step: Figuring out HDA for unity. plagin is working! And I made some parameters in HOudini


And yes, mashrooms are blue now

WIP - REALTIME VFX - Shroom Boom! June 4, 2025, 1:10 p.m.


Small update! Okay the thing is working, now I need to create some different variants, also still don't like a mashroom shape. For the materials, I would probably go with unity toon shade WIP example -

To do list update:
Add grass?
Digital Asset for variations
Particle VFX
Dust flipbook?
More work on the simulation
More work on the scene setup
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