ioannis avagiannis
ioannis avagiannis
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Wedges as usd variants with animation. Aug. 15, 2021, 8:34 a.m.
So, I`ve got a setup that I generate a USD asset with wedges as variants.
What I need is to have the variants animated.
I use for each loop to get let`s say 5 wedges as variants on the usd main asset
I use pdginput expression to read the files from tops in the file sop and works fine
with the single non animated geometry.
How do you add animation into the USD asset?
I`ve already animated procedurally each variant and cached the geo.
pdginput inside file sop with animated pdg output reads variant1 frame 1 then variant1 frame2.So variants become frames of the 1st wedge.
I tried loading the geo with: "filename.`@ITERATION`.$F.bgeo.sc" but for some reason it can`t read @ITERATION
So can anyone suggest a workflow that p.e iterates on all frames of variant 1 then variant 2.
Confused? me too so i`ll attach an example hip file to make sense with the specific setup.
Thanks in advance.
What I need is to have the variants animated.
I use for each loop to get let`s say 5 wedges as variants on the usd main asset
I use pdginput expression to read the files from tops in the file sop and works fine
with the single non animated geometry.
How do you add animation into the USD asset?
I`ve already animated procedurally each variant and cached the geo.
pdginput inside file sop with animated pdg output reads variant1 frame 1 then variant1 frame2.So variants become frames of the 1st wedge.
I tried loading the geo with: "filename.`@ITERATION`.$F.bgeo.sc" but for some reason it can`t read @ITERATION
So can anyone suggest a workflow that p.e iterates on all frames of variant 1 then variant 2.
Confused? me too so i`ll attach an example hip file to make sense with the specific setup.
Thanks in advance.