Joël LeLièvre

jlelievre

About Me

INDUSTRY
Film/TV

Connect

LOCATION
Dartmouth, Canada
WEBSITE

Houdini Skills

INTERMEDIATE
Environments  | Lighting  | Pyro FX  | Fluids  | Destruction FX
BEGINNER
Cloth  | Crowds  | PDG  | VEX

Availability

I am available for Contract Work

Recent Forum Posts

Linking null to animated geo March 17, 2022, 3:50 p.m.

I have been struggling with something and was wondering how other people might approach this... I have an animated plane that is animated at the SOP level and I want to export to After Effects so I can place some graphics on a screen. If the grid you see in the file is animated, what is the best way to get that info into AE so I can link some graphics to it?
1.) I have tried to Houdini2AE method but that seems to only work if the transform animations are at obj level
2.) I have tried exporting the grid as an FBX but can't get it working for the life of me! ?


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PDG for texture wedging Oct. 14, 2021, 3:20 p.m.

I have been looking into using PDG for an upcoming project and wanted to see if anyone has experience using it to assign random textures to geo? The basic idea would be as follows:
- load in a piece of geo
- assign a shader
- use PDG to random swap out diffuse textures from a directory i.e. diffuse_a, diffuse_b, diffuse_c etc
- output each geo/image as an individual file with varied diffuse textures

So in the end, I would get three pieces of geo, each with a different diffuse texture. Is this something that PDG could potentially help with?

Questions about a 10k Random Characters output setup Oct. 14, 2021, 11:52 a.m.

This is awesome! Can you provide a basic breakdown of how you varied the shader on each character using PDG?