Jaehoon Lee

lee22

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Recent Forum Posts

How to roll the primitives on surface curly? Jan. 30, 2017, 1:34 a.m.

I really appreciated your great help. Actually, I'd just about given up on solving it. I can keep this work going on, thanks to your help!

How to roll the primitives on surface curly? Jan. 26, 2017, 12:31 p.m.

Hi, there.

I've tried to make an effect, which is to peel primitives curly like an attached image. It looks like kind of some peeling effect using cloth simulation, and I think to use cloth sim would be nice solution to me but I would like to do with SOP procedurally. Further not just peeling away from surface, flaking, but rolling curly along the surface like peeling fruits.

I've got stuck in this these days and even can't grab the start point to work on it.
In my thoughts, if the effect arises on the grid, then group the primitives respectively on the grid, and roll the primitive curly. And iterate them using foreach…? well if it works and is proper, then how to…?

The idea is too rough and actually don't know it's right to make it that I want.
how to roll the primitives on the surface curly like the image??

Any suggestion and ideas would be truly appreciated.

Many thanks,

Lee

How can I do to reduce expensive render time in growth animation using polywire? Nov. 8, 2016, 11:10 a.m.

Lots of help for me, really appreciate for sharing your knowledge.
I should optimize my render settings and also try to learn what you mentioned deeply.

Thanks again,
Lee