lschock

lschock

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Houdini vs. Derivative Touch Designer (rendering) Nov. 26, 2014, 12:21 a.m.

Hello,

I am very new to Houdini and Touch and just came across this thread (which is a bit old by now)..

My question is, would the new Houdini Engine [sidefx.com] change anything in the real-time performance - e.g. when running a particle or physics simulation (not pre-baked) within Houdini Engine (e.g. in Unity). Or would the speed of calculation and rendering be still similar as when playing directly in Houdini (e.g. if houdini engine is more like a wrapper)?

Meaning could I achieve similar real-time performance of effects/animations/physics with houdini-engine (running within a game engine like Unity or Unreal or Torque) as I could with Touch, or what would be the differences?

Thank you!

Cheers,
Leander