
Dimitar Nikolov
mitaka
About Me
INDUSTRY
Gamedev
Connect
LOCATION
Bulgaria
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Environments | Animation | Cloth
INTERMEDIATE
Character Rigging | Motion Editing | Hair & Fur | Lighting | Pyro FX | Destruction FX | Realtime FX
BEGINNER
Digital Assets | Crowds | Muscles | Solaris | Mantra | Karma | Fluids | PDG | VEX | Python
Availability
Not Specified
Recent Forum Posts
A crude project manager panel Oct. 5, 2025, 2:11 p.m.
I like it very much

Mirroring poses don't work correctly on some controlers Sept. 10, 2025, 2:26 p.m.
Hello
I had the same issue, and it looks for my case that when in very begining in RigDoctor SOP turned on the Re-Orient to Cild, the Mirror By Default is working. Though I have done just 1 test sample
I had the same issue, and it looks for my case that when in very begining in RigDoctor SOP turned on the Re-Orient to Cild, the Mirror By Default is working. Though I have done just 1 test sample
APEX sceneanimate, how to select children in hierarchy Jan. 22, 2025, 12:39 p.m.
Hello
I have a quaestion about APEX aniamtion and bone selection
How to select subtree (all the childrens)of the selected bone in sceneanimate node. The only way to select all childrens is from Rig Tree menu, but in scene animate we dont have information about bones
Thanks in advance
I have a quaestion about APEX aniamtion and bone selection
How to select subtree (all the childrens)of the selected bone in sceneanimate node. The only way to select all childrens is from Rig Tree menu, but in scene animate we dont have information about bones
Thanks in advance