
Dimitar Nikolov
mitaka
About Me
INDUSTRY
Gamedev
Connect
LOCATION
Bulgaria
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Environments | Animation | Cloth
INTERMEDIATE
Character Rigging | Motion Editing | Hair & Fur | Lighting | Pyro FX | Destruction FX | Realtime FX
BEGINNER
Digital Assets | Crowds | Muscles | Solaris | Mantra | Karma | Fluids | PDG | VEX | Python
Availability
Not Specified
Recent Forum Posts
APEX node duplicate, how to? Nov. 30, 2023, 2:33 p.m.
Hello
I have the issue with the clone nodes inside APEX context, ALT+drag or Copy/Paste do not work. Please share another method if it exist
Thanks
I have the issue with the clone nodes inside APEX context, ALT+drag or Copy/Paste do not work. Please share another method if it exist
Thanks
Apex Rigging Series I put together Nov. 25, 2023, 9:53 a.m.
I apreciate the video tutorial describing the APEX workflow, it seamed a bit to complex showed on the presentation video of Side FX, but after your simple elegant aproach, I am sure that I will fall in love with APEX
(thanks to YOU and SIDE FX)

Houdini 20 Rumors April 17, 2023, 12:46 p.m.
Hi,
What I wish to see soon in the Houdini is:
What I wish to see soon in the Houdini is:
- Improvement in wrangle and other scripting windows UI. Font management (changeable font and size etc.), additional option to save script in list in current session or for common use.
Better viewport. Better shadow and transparency for example. Or Solaris viewport in SOP. I really like to preview and enjoy my work in viewport of Houdini instead to save FBX and preview in Unreal for example
3 or more bone IK solvers as presets
Improved sculpting, noting fancy like ZBrush. Just simple Push, Drag, Inflate, etc. Often I just need to add small correction to my character proportion