Krzysztof Jachura
modcoyote
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Houdini 16 Extended Ocean - Displacement Baking March 22, 2017, 1:34 p.m.
Thank you for your reply.
Inside of flattank_fluid_extended I try to export it with 16.0.554 and I get following warning:
Shell error:
Unticked Deform Input Geometry
and ticked UV Attribute
I'll attach HIP file if needed.
Thanks
Inside of flattank_fluid_extended I try to export it with 16.0.554 and I get following warning:
Warning
Cook error in input: switch_bake_single.
Warning
Error rendering child: /obj/flattank_fluid_extended/oceanevaluate1/ropnet1/layers_wedge/shell1
Shell error:
Error
Python error: Traceback (most recent call last):
File “”, line 1, in
File “opdefDriver/wedge?PythonModule”, line 212, in applywedge
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.554/houdini/python2.7libs\houpythonportion.py”, line 1287, in decorator
return func(*args, **kwargs)
File “CPROGRA~1/SIDEEF~1/HOUDIN~1.554/houdini/python2.7libs\hou.py”, line 40802, in render
return _hou.RopNode_render(*args, **kwargs)
OperationFailed: The attempted operation failed.
Error: Cook error in input: switch_bake_single.
Unticked Deform Input Geometry
and ticked UV Attribute
I'll attach HIP file if needed.
Thanks
Houdini 16 Extended Ocean - Displacement Baking March 21, 2017, 9:32 a.m.
Hi.
Is it possible to save the displacement of the extended ocean and then apply it onto the mesh in another software package (like Maya + Arnold)?
I can see that displacement is being generated from spectrum and mask inside of the material…
But I'm wondering how it could be extracted and saved as Vector Displacement (EXR).
Kind regards
Chris
Is it possible to save the displacement of the extended ocean and then apply it onto the mesh in another software package (like Maya + Arnold)?
I can see that displacement is being generated from spectrum and mask inside of the material…
But I'm wondering how it could be extracted and saved as Vector Displacement (EXR).
Kind regards
Chris
Guided Ocean Layer Help? March 10, 2017, 4:42 a.m.
Hi… Thank you for reply…
Here is the .HIP file.
I had to replace the geometry (reason why there's no proper animation and camera).
From what I can see thickness should be calculated accordingly to the separation… or am I wrong?
Kind regards
Chris
Here is the .HIP file.
I had to replace the geometry (reason why there's no proper animation and camera).
From what I can see thickness should be calculated accordingly to the separation… or am I wrong?
Kind regards
Chris