Mohammed Hamdaoui
mohamed.asne
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A boolean problem that I still struggle with! June 22, 2018, 9:17 p.m.
When I make a Boolean subtract operation and then trying to texture that model I get an overlapping. So I always do an “only unchanged polygons” option but sometimes this leads to crap looking wireframes but just today I figure it out that I can get this done by simply adding a PolySplit to the other end of object and I thought “Why didn't Houdini has this already” it sure does but only from one side and theoretically this can't do a hole inside a object.