nbjsargent

nbjsargent

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Recent Forum Posts

PDG index sorting - Help needed April 24, 2022, 10:10 p.m.

Hello; 

I'm just getting into PDG and have an interesting problem I'm trying to solve. I have a list of files that I'm trying to sort using PDG. The files are labelled x0y0,x0y1,x0y2.....x7y7. When I load them with the "filepattern" TOP, it sorts them as x0y0, x0y1, x0y2, x0y3 etc. Instead, I would like to re-sort them as x0y0,x1y0,x2y0,x3y0,x4y0 ..... x0y1,x1y1,x2y1,x3y1,x4y1 etc.

What would be the best approach for this? Any python algorithm that may be suitable for this that can be executed in TOPS? Maybe a feedback loop? What would such algorithm look like?

Import tiled heightmaps from UE 5 World Partition April 7, 2022, 1:20 a.m.

Hello;

I see that the "Labs Terrain Layer Export" node has the ability to divide and export Heightmaps into tiled maps using the XY tile naming standard that UE 5 world partition prefers.

Is there any way to import tiled maps from UE to Houdini? Or do we have to currently do this with some manual looping mechanism?

Context Options Python List April 26, 2021, 10:15 a.m.

I am looking for advice on how to create a context options list using Houdini Python HOM.

For example I'm trying to create in python a context option like:

Label: Shot
Type: Int Menu
Value : label Shot01 value: 1
Value : label Shot02 value: 2


and so on?
I've attached a screenshot as reference.

Any help would be appreciated.