Michiel Sturm
neTonni
About Me
EXPERTISE
Freelancer
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Wild Boar Rig, Muscle & Fur WIP. Jan. 24, 2019, 8:47 a.m.
romanticHAHAHAHAHa true! its a she now.
The boar is very nice but it walks like a lady in high heels
Wip Muscle & Fur. Capra Ibex Jan. 21, 2019, 11:04 a.m.
After he wild boar this is number two in a series of learning muscle & fur in h17.
Any comments welcome.
Any comments welcome.
Image Not Found
Projecting color map on Fur. Jan. 18, 2019, 5:04 a.m.
Soo i've been trying th last 2 days to get my fur working with color map i gave it in subst painter.
The problem i have is that folowing “Houdini 16.5 Masterclass | Fur & Hair Grooming” https://vimeo.com/241572150 [vimeo.com]
with the torus they project an UV on the torus and one in the groom node with an attr from map with a link to a colormap.
So, the difficulty i have is that I import a static object already with a proper uv layout, and it doesn't work on it's own uv set.
Then with an extra uvtexture node and set to uniform spline or modify source, it keeps the uv's i had intact and it guves me an uv attribute. I put the same node in the groom area with the attrfrommap node and it doesn't work like this.
on the hairgen attr tab i have uv on th guide point attr and width uv on the output point attr and also id on primitive output attr.
Any help or suggestions would be very helpfull.
The problem i have is that folowing “Houdini 16.5 Masterclass | Fur & Hair Grooming” https://vimeo.com/241572150 [vimeo.com]
with the torus they project an UV on the torus and one in the groom node with an attr from map with a link to a colormap.
So, the difficulty i have is that I import a static object already with a proper uv layout, and it doesn't work on it's own uv set.
Then with an extra uvtexture node and set to uniform spline or modify source, it keeps the uv's i had intact and it guves me an uv attribute. I put the same node in the groom area with the attrfrommap node and it doesn't work like this.
on the hairgen attr tab i have uv on th guide point attr and width uv on the output point attr and also id on primitive output attr.
Any help or suggestions would be very helpfull.