romanticHAHAHAHAHa true! its a she now.
The boar is very nice but it walks like a lady in high heels
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Work in Progress » Wild Boar Rig, Muscle & Fur WIP.
- neTonni
- 8 posts
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Work in Progress » Wip Muscle & Fur. Capra Ibex
- neTonni
- 8 posts
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After he wild boar this is number two in a series of learning muscle & fur in h17.
Any comments welcome.
Any comments welcome.
Image Not Found
Edited by neTonni - Jan. 21, 2019 11:10:55
Houdini Indie and Apprentice » Projecting color map on Fur.
- neTonni
- 8 posts
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Soo i've been trying th last 2 days to get my fur working with color map i gave it in subst painter.
The problem i have is that folowing “Houdini 16.5 Masterclass | Fur & Hair Grooming” https://vimeo.com/241572150 [vimeo.com]
with the torus they project an UV on the torus and one in the groom node with an attr from map with a link to a colormap.
So, the difficulty i have is that I import a static object already with a proper uv layout, and it doesn't work on it's own uv set.
Then with an extra uvtexture node and set to uniform spline or modify source, it keeps the uv's i had intact and it guves me an uv attribute. I put the same node in the groom area with the attrfrommap node and it doesn't work like this.
on the hairgen attr tab i have uv on th guide point attr and width uv on the output point attr and also id on primitive output attr.
Any help or suggestions would be very helpfull.
The problem i have is that folowing “Houdini 16.5 Masterclass | Fur & Hair Grooming” https://vimeo.com/241572150 [vimeo.com]
with the torus they project an UV on the torus and one in the groom node with an attr from map with a link to a colormap.
So, the difficulty i have is that I import a static object already with a proper uv layout, and it doesn't work on it's own uv set.
Then with an extra uvtexture node and set to uniform spline or modify source, it keeps the uv's i had intact and it guves me an uv attribute. I put the same node in the groom area with the attrfrommap node and it doesn't work like this.
on the hairgen attr tab i have uv on th guide point attr and width uv on the output point attr and also id on primitive output attr.
Any help or suggestions would be very helpfull.
Technical Discussion » expressions getting lost when duplicating hda autorig, HOW To please!?
- neTonni
- 8 posts
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Technical Discussion » expressions getting lost when duplicating hda autorig, HOW To please!?
- neTonni
- 8 posts
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Technical Discussion » expressions getting lost when duplicating hda autorig, HOW To please!?
- neTonni
- 8 posts
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it solved.
we had to edit the parameters of the asset, select them all and “make current value default”
After this we could duplicate and copy the hda asset and it kept working.
cheers
Michiel
we had to edit the parameters of the asset, select them all and “make current value default”
After this we could duplicate and copy the hda asset and it kept working.
cheers
Michiel
Technical Discussion » expressions getting lost when duplicating hda autorig, HOW To please!?
- neTonni
- 8 posts
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so i've created a simple character and rigged it with stretching bones with the auto-rig. (which works pretty awesome)
When i try to duplicate or copy the created hda asset in the asset manager it loosing all the codes in the hidden parameters that take care of the stretchy bones.
So basically it ruins the rig as soon as you want to version up the hda with the rig.
Is this a bug or am i doing something wrong.
Cheers
Michiel
When i try to duplicate or copy the created hda asset in the asset manager it loosing all the codes in the hidden parameters that take care of the stretchy bones.
So basically it ruins the rig as soon as you want to version up the hda with the rig.
Is this a bug or am i doing something wrong.
Cheers
Michiel
Work in Progress » Wild Boar Rig, Muscle & Fur WIP.
- neTonni
- 8 posts
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Hello everyone first post to the houdini forum, i just started using houdini beginning of this year and i start to
like it a lot!
I'm interested in the Rigging & animation pipelines in houdini compared to what i was used to in Maya.
I'm would like some more video's on rigging in houdini with its own toolset, and especially towards to game engines.
Compared to maya I find it sometimes confusing and cumbersome.
WIP: So i used all houdini toolsets for rigging, muscle & fur. I enjoy it alot took me 2 - 3 weeks.
Any comments welcome.
like it a lot!
I'm interested in the Rigging & animation pipelines in houdini compared to what i was used to in Maya.
I'm would like some more video's on rigging in houdini with its own toolset, and especially towards to game engines.
Compared to maya I find it sometimes confusing and cumbersome.
WIP: So i used all houdini toolsets for rigging, muscle & fur. I enjoy it alot took me 2 - 3 weeks.
Any comments welcome.
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