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Building assets with cache that loads itself Jan. 11, 2018, 9:26 a.m.

…By the way thanks for unknowingly teaching me just about everything I've learned about asset creation so far.
thanks for your kind words :-)

Building assets with cache that loads itself Jan. 9, 2018, 8:29 p.m.

This is a Houdini question, so I feel not many Houdini Experts will read it here.

How do I read geometry into C4D as separated objects instead of a whole pack? Sept. 4, 2017, 8:16 a.m.

the number of objects you get under the Asset Generator, is exactly the number of Geo Nodes you have in the top level of your Subnet inside Houdini.
The only exception I have ever seen, is the “walking crowd” asset, and I have no idea how it works.
For some reason, although this asset has only 4 active geo nodes, inside C4D you get many more.

I have attached the asset, but have no idea how this works.