Olivier Thériault
olivierth
About Me
INDUSTRY
Film/TV
Houdini Skills
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Recent Forum Posts
VEX: Detect All Node Names Inside Node? Sept. 16, 2025, 10:07 a.m.
Hi!
I have a geo node named "myGeoNode". Inside of it, there's a box1, polyextrude1 and a null1. In vex, if I have the path of myGeoNode, is there a way to automatically find all the node names inside and put them in an array? Is there a function for that?
-Olivier
I have a geo node named "myGeoNode". Inside of it, there's a box1, polyextrude1 and a null1. In vex, if I have the path of myGeoNode, is there a way to automatically find all the node names inside and put them in an array? Is there a function for that?
-Olivier
HeightField Scatter: Blurry mask, Sharp scatter? {[SOLVED]} Sept. 4, 2025, 3:59 p.m.
AHH! Its the Relax Points option that messes up the nice gradient. If I uncheck it or if I reduce the iterations, I start to get the nice falloff (like the mask).
-Olivier
-Olivier
HeightField Scatter: Blurry mask, Sharp scatter? {[SOLVED]} Sept. 4, 2025, 3:53 p.m.
Hi!
I used the HeightField_DrawMask sop to make a super soft mask. When I use it in the HeightField_Scatter sops, I get a very sharp result. Any clue what I need to do? I checked the H17 Masterclass video tutorial but I dont get what I'm doing wrong:
https://youtu.be/Busz8ttfhrs?si=3OxDsgq2qnH-iXex&t=1705 [youtu.be]
I used the HeightField_DrawMask sop to make a super soft mask. When I use it in the HeightField_Scatter sops, I get a very sharp result. Any clue what I need to do? I checked the H17 Masterclass video tutorial but I dont get what I'm doing wrong:
https://youtu.be/Busz8ttfhrs?si=3OxDsgq2qnH-iXex&t=1705 [youtu.be]