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about houdini dunes July 13, 2015, 11:23 p.m.
thanks , a good idea!
about houdini dunes July 6, 2015, 3:29 a.m.
mestela
There's a pretty good description in the comments if you scroll down a bit:
“did not have much of a plan. started in AFX with thin bands of perlin noise that evolve and transform. accumulated the luma values to have windward side gentler than the lee. pinched that with vector blur. used that sequence to displace in H used the peak deormer to pinch again.. compared current ftame to prev to get vel. used result as collision for a pop sim rendered that from top view masked out windward partis and displaced again. then ran a pyro sim the result was sort of boolianed out by dialated collision gro. and rendered.”
thanks ,l know that.but I'm not particularly understand. ops:
about houdini dunes July 6, 2015, 1:17 a.m.
nobody?