Pong Pipatwit
pong.pipatwit
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Save deforming mesh to USD Sept. 27, 2023, 11:55 p.m.
goldleaf
I would recommend trying to use Component Builder to just make static asses, then sop import the animation to overlay the movement/deformations. I meant to have an example ready, but time's been getting away from me. I will try to circle-back with an example hip file shortly, but I wanted to at least share those thoughts, in case they're helpful ideas.
It might also be the case here, that just using Scene Import, if you're doing a lot of elaborate work in /obj, would be the simplest route.
But I'll try and get an example of the first setup as soon as I can.
I hope you find time to put together an example hip file shortly, it will be so helpful to my current project. Thank you.