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Character Blend Shape Add & Point Deform Oct. 8, 2025, 4:07 a.m.
I have a character with a face that has a Blend Shape (the new one). The face is connected to an Apex AutoRig Component/Blend Shape 2.0. And it works. The Blend Shape is captured! The character also has a teeth object - how do I make the Point Deform on the teeth respond to the Blend Shape Apex rig?