rayt

rayt

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Recent Forum Posts

DOP POP curl noise question Oct. 20, 2016, 11 p.m.

Is there a way to freeze the transforms of a curl noise in a DOP popvop? I am running a point sim and my source emitter object is animated and rotated in world space. When the points emit, the curl noise added to the point position slides. I'm really not sure what to do in the popvop to freeze the curl noise.

Ive tried using a popforce, however the curl noise does not seem to create the same shapes that the popvop does.

Thanks in advance.

Creating farm submission tools April 19, 2016, 1:21 p.m.

I'm looking to set up a small render farm for houdini. I am starting from zero knowledge as to how I would get mantra, sim data and alembics onto a render farm spread through multiple blades. I have used ouput nodes in the past but this is the first time I will be making them from scratch. Even if someone knows how to do it from command line, I would be interested in any information anybody can give me regarding submitting jobs to a render farm. I know this is a super vague question but I can supply information where needed.

Thanks.

Desert Explosions Feb. 11, 2016, 12:51 p.m.

Hi Ive been racking my brain on how to accomplish this effect.

http://forums.odforce.net/topic/17941-explosion-on-desert/?hl=explosion [forums.odforce.net]

I found a video of the element breakdown but I cant seem to get the shapes that are being produced by the particles.

https://vk.com/video179777497_168159215?list=a42517886a772cff8a [vk.com]

Ive tried a couple solutions with no success. Does anybody know of a method to accomplishing this?

Im really in need and any help would be greatly appreciated.

Thanks,
Ray