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Recent Forum Posts
Setting global animation range with python/hscript March 22, 2015, 3:57 a.m.
hou.playbar.setPlaybackRange(self, start, end)
no?
no?
How to use Ramp UI inside VOP subnet Dec. 2, 2014, 2:36 p.m.
Hi !
What my problem step by step:
I have material SHOP called “vopmaterial1”
I have Subnet inside the vopmaterial1 called “subnet1”
inside this subnet i have Ramp node.
I need Ramp UI in one of “subnet1” parameters. But i can't do that !
I just got a bunch of some ramp parameters, but not ramp.
In another words i want to use ramp in VOP level. I don't understand what i doing wrong. I try to create ramp on “subnet1” UI with “Edit Parameters interface” >> “Create Parameters” >> By Type >> Ramp(color), it showed in subnet1 UI, but i can't use it !
Help to solve please!
What my problem step by step:
I have material SHOP called “vopmaterial1”
I have Subnet inside the vopmaterial1 called “subnet1”
inside this subnet i have Ramp node.
I need Ramp UI in one of “subnet1” parameters. But i can't do that !
I just got a bunch of some ramp parameters, but not ramp.
In another words i want to use ramp in VOP level. I don't understand what i doing wrong. I try to create ramp on “subnet1” UI with “Edit Parameters interface” >> “Create Parameters” >> By Type >> Ramp(color), it showed in subnet1 UI, but i can't use it !
Help to solve please!
Render packed primitives question Oct. 14, 2014, 2:29 a.m.
Hi !
I have some problems in simple scene with packed primitives rendering. I have animated camera and static forest. I have reads before that packed primitives loads in memory only once. But i see how it re-load every frame.
I have no any animation on forest, but animated camera. I see on task manager - memory low and up on every frame. What wrong? I confused because pre-render eat A LOT of time, before starting rendering to Mplay. (is 1000 000 trees there. 50 000 primitives in model)
As i understand, packed primitives long-time loads in memory only once, and then fast rendered in all frames, right?
I have some problems in simple scene with packed primitives rendering. I have animated camera and static forest. I have reads before that packed primitives loads in memory only once. But i see how it re-load every frame.
I have no any animation on forest, but animated camera. I see on task manager - memory low and up on every frame. What wrong? I confused because pre-render eat A LOT of time, before starting rendering to Mplay. (is 1000 000 trees there. 50 000 primitives in model)
As i understand, packed primitives long-time loads in memory only once, and then fast rendered in all frames, right?