red_reaper
red_reaper
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rbdpointobject and UVs Jan. 9, 2007, 12:18 p.m.
AWESOME!!!
That worked perfectly.
Thank you very much for your help stevenong. It is greatly appreciated.
That worked perfectly.
Thank you very much for your help stevenong. It is greatly appreciated.
rbdpointobject and UVs Jan. 9, 2007, 10:46 a.m.
Hi, thanks for the reply.
I tried the rest position SOP with with a single bgeo of the merged pointobject in the second input. It doesn't seem to work (I could be doing it wrong though). The texture still goes mad after the first frame.
I'll attach the hip file, bgeo, and texture.
Any help would be greatly appreciated.
Thank you.
I tried the rest position SOP with with a single bgeo of the merged pointobject in the second input. It doesn't seem to work (I could be doing it wrong though). The texture still goes mad after the first frame.
I'll attach the hip file, bgeo, and texture.
Any help would be greatly appreciated.
Thank you.
rbdpointobject and UVs Jan. 8, 2007, 6:05 p.m.
Hello,
I apologize if this a ridiculously stupid question.
I have an rbd point object simulation of a wall exploding. I'm bringing it into SOPs with an object merge. It works fine until you try and texture it. If you look at the UVs they move to a different place on each frame of the animation. This makes it really hard to texture.
Is there any way to stop the UVs moving so I can texture it?
Any help is appreciated.
Thanks.
I apologize if this a ridiculously stupid question.
I have an rbd point object simulation of a wall exploding. I'm bringing it into SOPs with an object merge. It works fine until you try and texture it. If you look at the UVs they move to a different place on each frame of the animation. This makes it really hard to texture.
Is there any way to stop the UVs moving so I can texture it?
Any help is appreciated.
Thanks.